Rules and Regulations

Rules and Regulations

 

Table of Contents                                                   

1. Introduction

2. Protecting our Children and Young People

3. On Field Player Safety

4. Junior Bowling Guidelines

5. General Match Provisions

6. Stage 1 Spirit and Stars Junior Format Cricket Guidelines

7. Stage 2 Spirit/Sharon Lynas Stage 2 Stars Junior Format Cricket Guidelines

8. Stage 3 Anna Lanning Shield One Day 20 Over Junior Format Cricket Guidelines

9. Stage 2 and 3 Semi Final and Grand Final Eligibility Rules

 

 

1.   Introduction

 

The Spirit of Cricket

 

“Cricket is a game that owes much of its unique appeal to the fact that is should be played not only within its Laws, but also within the spirit of the game”  (Women’s Community Cricket Competition Official Handbook 2022-23).

 

The Inner East Girls and A Grade and Social Women’s Cricket Competitions will merge in season 202324 to become the Eastern Girl’s and Women’s Competition (EGWC). The competition will see teams from both the Eastern Cricket and Box Hill Reporter and District Associations participate in the competition as has occurred over time.

 

Our aim is to foster the ‘spirit of the game’ through positive leadership and mentorship from the grassroots level of cricket for our girls and by providing equal opportunity and fair play for all our women in the EGWC competition. Our girl’s will gain support from their cricketing peers, the community that surrounds them and their family and friendship networks. They will then have the opportunity to follow pathways through community, representative, premiership and even State and National level cricket and learn from and aspire to be like our strong cricketing women; who most importantly set the stage to show our girls who they can be at any level of the competition. 

 

Eastern Girls and Women’s Cricket (EGWC)

 

EGWC Committee Season 2023/24 EGWC Co-Ordinator: 

Danielle Hedley (Mont Albert CC) EGWC Committee:

Stuart Hamilton (Play HQ and Fixtures) (STC South Camberwell CC), Lisa Dobson (Boroondara CC), Megan Philip (Richmond Union CC)

 

EGWC Policy:

 

Eastern Girls and Women’s Cricket have aligned their game rules and regulations in line with current recommendations by Australia’s peak cricketing organisations including Cricket Australia and Cricket Victoria and peer organisations.

 

  

2.   Protecting our Children and Young People:

 

The EGWC stand with Australian Cricket in its focus on safeguarding our children and young people in sport. As stated by Cricket Australia; ‘delivering a child safe framework across our sport is achieved through supporting Children and Young People, their parents and guardians and by Australian Cricket and each of our Affiliated Associations, Clubs and Indoor Centres striving to be a child safe organisation’. This is achieved by working with Cricket Australia to adhere to the following policies:

 

       Australian Cricket’s Policy for Safeguarding Children and Young People 2022

       Australian Cricket’s Looking After Our Kids code of behaviour for affiliated associations and clubs 2022

       Commitment Statement for to safeguarding Children and Young People 2022

 

We endorse the Australian Cricket Safeguarding Children and Young People Framework and are supported by the Eastern Cricket Association and their Child Safety Officer. 

 

Links to all policies and the Cricket Victoria Member Protection Policy 2022 can be found at:

 

https://www.cricketvictoria.com.au/safeguarding/child-safeguarding/

 

Working With Children Checks:


Any adult directly responsible for junior cricket players throughout the season and on game day (Umpiring/coaching/team manager etc), must have a valid and current working with children check. This must be checked before the start of play by the home team’s Team Manager.

 

 On Field Player Safety

 

Protective Equipment 

 

 

Batting and wicketkeeping:

 

 Each club shall ensure that all EGWC Stage 1, 2 and 3 grade batters and wicketkeepers will wear an approved and properly fitting helmet, with full face grill for both practice and match conditions.

 

Helmets must comply with British Standard 7928:2013 and must be worn at all times when batting and wicketkeeping. Both gloves and both batting leg pads must be worn at all times when batting and wicketkeeping. Thigh guards and female abdominal guards are optional.

 

Failure to provide an appropriate number of helmets or to ensure that all batters and wicketkeepers wear helmets while at practice or match situations should be reported to the EGWC Committee and the issue will be discussed further with clubs.

 

These rulings are non-discretionary and may not be ignored or varied by agreement or unilateral decision by team managers or umpires.

 

For Stage 1, 2 and 3 Girls:

 

 

Batting  Equipment

Stage 1

Stage 2

Stage 3

Helmet

Mandatory

Mandatory

Mandatory

Gloves

Mandatory

Mandatory

Mandatory

Leg Pads

Mandatory

Mandatory

Mandatory

Thigh Guard

Optional

Optional

Optional/recommended

Female Abdominal Guard

Optional

Optional

Optional/recommended

 

 

 

 

 

Game Day Equipment:

 

· Two sets of portable stumps (For Stage 3, wooden stumps and balls are to be used at both ends)

                     ·     Measuring tape or string to measure pitch length and boundary

                     ·     Boundary markers

                     ·     Chalk, tape or paint (water based to mark crease)

 

 Junior Bowling Guidelines:

 

The current Cricket Australia Youth Pace Bowling Guidelines apply. These guidelines limit the number of overs junior players may bowl in a spell (i.e.: consecutively) and in a day. The guidelines are prepared per age group. For more information please refer to:

 

https://www.community.cricket.com.au/clubs/youth-pace-bowling-guidelines

 

Key recommendations include:  

 

Age

Recommended Maximum

Consecutive Overs 

(i.e.: per spell)

Recommended Maximum Overs per match

Under 11

2

4

Under 13

4

8

Under 15

5

12

Under 17

6

16

Under 19

7

20

 

3.   General Match Provisions

Start Time: 5-5.15pm

If play has not commenced by 6:15pm, owing to adverse weather conditions or the ground being unfit for play, play shall be abandoned and called a “Draw”. Play may be abandoned earlier if both team managers agree.

Innings duration: 80 mins (i.e., 4 mins per Over)

Innings break: 6:35-45pm (10 mins)

End Time: Play shall end at sunset as determined by the Bureau of Meteorology

Late Starts

Should play not commence by 5:30pm by reason of default by either team, the team in default will lose all points and the opposition will be awarded full game points.

Play

                     ·      Umpires must compare watches prior to the commencement of, and at the cessation of, play.

                     ·     Play shall commence once the umpires are in position and call “Play”.

                     ·     An Over shall be deemed to have started as soon as the umpires are in position

Drinks:

Drinks shall not be taken more than once in an innings, except in unduly hot weather and when the official ECA umpire (if appointed) or both team managers agree.

Slow Play

Team managers and coaches are to facilitate and encourage continuity of play at all times.

The EGWC Committee will investigate allegations of slow play and, where substantiated, may impose sanctions consistent with the findings. Penalties may include loss of points or other penalties deemed appropriate.

Delays and Interruptions – Adverse Weather

Where play has been interrupted due to adverse weather conditions and play resumes, a new Overs Entitlement may be calculated to reduce the numbers of overs to be bowled by each side and provide a fair opportunity for match result.

Where the innings of Team A is delayed (i.e., not able to commence), at such time as play is possible, a ‘new’ Overs Entitlement for Team A (and Team B) will be calculated by dividing the remaining minutes until 8:05pm by 4, and dividing the result by 2, rounding down to the nearest whole number.

If, at 6:35pm, the innings of Team A has been interrupted by 10 minutes or more and Team A has not received its full overs entitlement, the remaining minutes in the match until 8:05pm are to be calculated and divided by 4. The result is to be added to any overs already bowled to Team A and divided by 2 rounding down to the nearest whole number, giving the new overs entitlement for Team A (and Team B). Play may continue past the scheduled interval for Team A to receive its new overs entitlement.

If the calculation results in fewer than 10 overs to be bowled to Team A, the match shall be abandoned and the result will be a “Draw”.

Play may be abandoned earlier by decision of an official ECA umpire (if appointed) or by agreement of both team managers.

Cessation of Play

The umpire shall call “time” and at the same time remove the bails from both wickets on the cessation of play before any arranged interval, at the start of a delay due to adverse weather, and at the conclusion of the match.

4.   Stage 1 Spirit and Stars Junior Format Cricket Guidelines

 

Recommended Age:

 

       Spirit Competition 7-10

       Stars Competition 8-10

 

Recommended Cricket Ability: This format is designed for those girls who have completed the Woolworths Blast program and are ready for their first step into junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding.

 

Coach: Accredited Community Level 1 Coach

 

Team Manager: To be present

 

Start Time: 5-5.15pm. If play has not commenced by 6:15pm, owing to adverse weather conditions or the ground is unfit for play, play shall be abandoned for the day. Play may be abandoned earlier if both team managers agree

 

Ball: Kookaburra Kooka Softa Cricket Ball - plastic covered soft ball made from a single piece moulded cover with soft PU centre and contrasting stitching. 

 

Ball Size: 130g

 

Boundary: 30-35m from the middle of the wicket. 35m recommended for Stage 1 Stars for skill step up.

 

Pitch Length: 16m

 

Pitch type: Synthetic

 

Innings: 1 innings of 20 overs (120 balls) per team.

 

Team:

 

  •  Minimum Players in Team: 5 (Less than 5 players will result in a forfeit)
  •  Maximum players in Team: 9 (Only 7 players can be on the field at any given time)

 

Batting:

 

       All batters will retire after facing their allotment of balls. Prior to commencement of the game, team managers must agree on how many balls are to be faced by each player (refer to table).

       Eg. for a team of 7 players, batters will retire at 17 balls. Where, there is an extra ball to be bowled to complete the innings, the batter facing at the time will face the extra ball, i.e.: 17x7=119. 

       All balls (regardless of whether wides or no balls) will be included in the batter’s ball count.

       Following a dismissal, the batters shall swap ends. If there is a run out, the not out batter should face the next delivery.

 

Bowling:

 

       6 balls per over.

       All players are to bowl (each wicketkeeper is to bowl one over). Eg: for team of 7: 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (including the wicketkeeper). 

       Coaches are encouraged to rotate the opportunity for players to bowl 4 overs in the match. 

       Bowlers are to bowl from one end for the entire game.

 

Fielding:

 

       Rotation of fielders is recommended to ensure all players experience all fielding positions. 

       No fielders within 15m of batter or each other (except wicketkeeper) to encourage singles and safety.

       Each team is required to use 2 wicket keepers (10 overs each).

       If more than 7 players are present, players should rotate onto the field each over.

 

Player Numbers and Allocations:

 

This format is best played with 7 players in a team. Teams may play with 5-9 players.

 

The number of Overs allocated to each bowler, and the Balls faced by each batter, will vary depending on the number of players in the team:

 

Players per team

Bowling – Overs per Bowler

Batting – Balls Faced

5

5 players bowl 4 overs each (including wicketkeeper)

Batters retire at 24 balls

6

2 players bowl 4 overs

4 players bowl 3 overs (including wicketkeeper)

Batters retire at 20 balls

7

3 players bowl 4 overs

2 players bowl 3 overs

2 players bowl 1 over (including wicketkeeper)

Batters retire at 17 balls

8

6 players bowl 3 overs

2 players bowl 1 over (including wicketkeeper)

Batters retire at 15 balls

9

4 players bowl 3 overs

3 players bowl 2 overs

2 players bowl 1 over (including wicketkeeper)

Batters retire at 13 balls

 

Dismissals:

 

       Unlimited dismissals (each player will face the nominated number of balls).

       No LBW.

 

For the Stars Competition, the competition manager has the option to introduce a consequence for dismissals. If so, then 4 runs per wicket will be added to the opposition (bowling team’s) total at the end of the innings.

 

End of Match

 

Play shall cease when Team B receives its first innings overs entitlement or is dismissed. If both team managers agree, play may cease before the scheduled finishing time and before Team B has received its overs entitlement.

 

Play shall continue past the scheduled finishing time, where weather and light permits, in order to ensure that the overs entitlement of Team B may be completed.

 

If Team B does not receive the overs entitlement (or new overs entitlement) owing to adverse weather or light and has not passed Team A’s score or been dismissed for less than Team A’s score, then the match is drawn. 

 

If both team managers agree, play may cease before the scheduled finishing time and before Team B has received its overs entitlement.

 

Early Result

 

If a result is reached early, that is, both innings are completed by either batting 20 overs or being dismissed, the coaches are encouraged to negotiate further match play between the teams. No points or player statistics will be recognised for this additional play but it will provide players with the maximum playing time and the opportunity to improve their skills.

 

The remainder of the overs should be bowled to any dismissed batters but runs scored do not add to the score for the purposes of determining the winner of the match. No batter is forced to participate in this part of the match, it is optional.

 

Match Result:

 

When both sides have had the opportunity to bat for the same agreed number of overs, the team scoring the higher number of runs, irrespective of wickets lost shall be the winner.

 

The result shall be a tie, irrespective of wickets lost, if both teams have scored the same number of runs.

 

Match Points:

 

Only first innings results will be awarded match points. 

 

Second Innings continuation provides teams with the ability to share both the balls available to bat and overs to bowl for players. The EGWC committee will continue to monitor the spirit in which these rules are utilised to ensure that all players are afforded equal access to them over a given number of games

 

       First Innings win will be awarded 6 points

       Abandon, tie or drawn match will be awarded 3 points

       Bye, Walkover or forfeit will be awarded 6 points

       A loss will not be awarded any points

 

Submission of Results Deadline: 9am Thursday

 

Submission of Player Scores Deadline: 5pm Sunday

 

5.   Stage 2 Spirit/Sharon Lynas Stage 2 Stars Junior Format Cricket Guidelines

 

Recommended Age: 10-12

 

Recommended Cricket Ability: Progression from Stage 1

 

Coach: Accredited Community Level 1 Coach

 

Team Manager: To be present

 

Start Time: 5-5.15pm. Cease at sunset as determined by the bureau of meteorology. The EGWC Committee may designate an earlier scheduled finishing time as daylight savings alters. If play has not commenced by 6:15pm, owing to adverse weather conditions or ground unfit for play, play shall be abandoned for the day. Play may be abandoned earlier if both team managers agree.

 

Ball: Kookaburra Pink leather ball

 

Ball Size: 142g

 

Boundary: 40-45m maximum from the middle of the wicket

 

Pitch Length: 18m

 

Pitch type: Synthetic

 

Innings:

 

1 innings of 20 overs (120 balls) per team

 

Team:

 

       Minimum Players in Team: 7. (Less than 7 players will result in a forfeit.)

       Maximum Players in Team: 11. (Only 9 players can be on the field at any given time.)

       If there are unequal numbers between the two teams, teams are encouraged to provide a sub fielder to ensure fairness and spirit of the game.

       See Players Number and Allocations table below for Overs and Balls Faced allocations based on the number of players in a team.

 

Batting:

 

       All batters will retire after facing their allotment of balls. Prior to commencement of the game, team managers must agree on how many balls are to be faced by each player, otherwise all batters retire at 20 balls maximum (with the assumption that some players will be dismissed).

       Any retired batters can return when all others have batted, in the order they retired.

       All balls (regardless of whether wides or no balls) will be included in the batter’s ball count.

       The innings is closed after 8 wickets are lost.

 

Bowling:

 

       6 balls per over, with a maximum of 8 balls (that is, a maximum of 2 No balls and Wides are to be re-bowled), except the last over of each innings where 6 legal deliveries must be bowled.

       All players are to bowl (each wicketkeeper is to bowl one over). Eg: 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (wicketkeeper).

       Coaches are encouraged to rotate the opportunity for players to bowl 4 overs in the match. 

       Bowlers change ends at 10 overs. 

 

Fielding:

 

       Rotation of fielders is recommended to ensure all players experience all fielding positions.

       No fielders within 10m (except regulation off side, slips, gully and wicketkeeper).

       Each team is required to use 2 wicket keepers (10 overs each).

 

No Balls

 

Fair delivery – the feet

For a delivery to be fair in respect of the feet, in the delivery stride:

1.     The bowler’s back foot must land within and not land touching the return crease on the side of their stated mode of delivery, and

2.     The bowler’s front foot must land with some part of the foot, whether grounded or raised in the same side of the imaginary line joining the two middle stumps as the return crease and behind the popping crease.

 

Fair delivery – the arm

 

For a delivery to be fair in respect of the arm the ball must not be thrown.

A ball is fairly delivered in respect of the arm, if once the bowler’s arm has reached the level of the shoulder in the delivery swing, the elbow joint is not straightened partially or completely from that instant until the ball has left the hand. This definition shall not stop a bowler from flexing or rotating the wrist in the delivery swing.

 

Ball bouncing more than once, rolling along the ground or pitching off the pitch

 

It is a no ball if a ball, without having previously touched bat or person of the striker:

                              Bounces more than once or rolls along the ground before it reaches the popping crease or

pitches wholly or partially off the pitch before it reaches the line of the striker’s wicket.

 

Ball causing the striker to leave the pitch, or ball coming to rest in front of the striker’s wicket

 

       If a ball delivered by the bowler comes to rest in front of the line of the striker’s wicket, or is so far from the pitch that the striker would need to leave the pitch to attempt to play the ball, without having previously touched the bat or person of the striker, it is a NO BALL and also a DEAD BALL.

 

Wides

 

Judging a Wide:

       If the bowler bowls a ball, not being a no ball, it is a wide if the ball passes wide of where the striker is standing or has stood at any point after the bowler started their runup and which also would have passed wide of the striker standing in a normal batting position.

       The ball will be considered as passing wide of the striker unless it is sufficiently within reach for them to be able to hit it with the bat by means of a normal cricket stroke.

 

Delivery not a Wide

 

       A delivery is not a wide if the striker, by moving, either causes the ball to pass wide of them or brings the ball sufficiently within reach to be able to hit it by means of a normal cricket stroke.

       A delivery is not a wide if the ball touches the striker’s bat or person as the ball passes the striker.

 

Dead Ball

 

Whether the ball is finally settled or not is a matter for the umpire alone to decide.

 

The ball becomes dead when:

       It is finally settled in the hands of the wicketkeeper or of the bowler.

       A boundary is scored.

       A batter is dismissed.

       It becomes trapped between the bat and person of a batter or between items of their clothing or equipment.

       It lodges in the clothing or equipment of a batter or umpire.

       A helmet on the ground is hit by the ball.

       The match in concluded.

       The ball shall be considered to be dead when it is clear to the bowler’s end umpire that the fielding side and both batters at the wicket have ceased to regard it as in play.

 

Player Numbers and Allocations:

 

       This format is best played with 9 players in a team.

       Teams may play with 7-11players, however only 9 players from a team are to be on the field at any given time. Teams are encouraged to rotate fielders after every over.

       Only 9 can bat and bowl, however, any non-batters can bowl.      Note: for team’s with less than 9 players, Last Batter’s Tucker rule applies (see below).

 

The number of Overs allocated to each bowler, and the Balls faced by each batter, will vary depending on the number of players in the team:

 

Players per team

Bowling – Overs per Bowler

Batting – Balls Faced

7

3 players bowl 4 overs

2 players bowl 3 overs

2 players bowl 1 over (including the wicketkeeper)

Batters retire at 20 balls

8

6 players bowl 3 overs

2 players bowl 1 over (including the wicketkeeper)

Batters retire at 20 balls

9

4 players bowl 3 overs

3 players bowl 2 overs

2 players bowl 1 over (including the wicketkeeper)

Batters retire at 20 balls

 

Dismissals: All modes of dismissal, except timed out, count.

 

LBW

 

LBW is not applicable for the first instance. The batter must first receive a warning and it is to be acknowledged by the batter and opposition coach and umpire. For the second instance they are out. Umpires to use their discretion on this.

1.     The ball must be legal (i.e., not a no ball), and

2.     The ball pitches in line, wicket to wicket, or outside the striker’s off stump, and

3.     The striker intercepts the ball with part of their person without hitting it with the bat first, and

4.     The point of impact is between wicket and wicket or, if the batter made no attempt to hit the ball, between wicket and wicket or outside of off stump, and 

5.     But for the interception the ball would have gone onto the stumps.

 

Innings Closed – Wickets Lost

 

If you have 9 players or more, the maximum number of wickets lost is 8 (as the maximum number of batters is 9). The innings is deemed closed after 8 wickets have fallen.

 

Last Batter’s Tucker (only applies to teams with less than 9 players)

 

For teams playing with less than 9 players, Last Batter’s Tucker rule applies:

       If you have 8 players, and 8 wickets have fallen.

       If you have 7 players, and 7 wickets have fallen.

 

This ruling is only applicable for batters who have not previously retired and are in their first allocated number of balls.

When there are no new batters to commence their first allocated number of balls the team must provide a runner at the non-striker’s end (in full batting kit with bat) to join the Last batter. The runner does not face any balls and is only there to run. If she is run out the innings is deemed closed.

 

The Last batter shall receive remaining balls until she has:

 

       Faced allocated number of balls, or

       Innings is closed (120 balls).

 

End of Match

 

Play shall cease when Team B receives its first innings overs entitlement or is dismissed. If both team managers agree, play may cease before the scheduled finishing time and before Team B has received its overs entitlement.

 

Play shall continue past the scheduled finishing time, where weather and light permits, in order to ensure that the overs entitlement of Team B may be completed.

 

If Team B does not receive the overs entitlement (or new overs entitlement) owing to adverse weather or light and has not passed Team A’s score or been dismissed for less than Team A’s score, then the match is drawn. 

 

If both team managers agree, play may cease before the scheduled finishing time and before Team B has received its overs entitlement.

 

Early Result

 

If a result is reached early, that is, both innings are completed by either batting 20 overs or being dismissed, the coaches are encouraged to negotiate further match play between the teams. No points or player statistics will be recognised for this additional play but it will provide players with the maximum playing time and the opportunity to improve their skills.

 

The remainder of the overs should be bowled to any dismissed batters but runs scored do not add to the score for the purposes of determining the winner of the match. No batter is forced to participate in this part of the match, it is optional.

 

Match Result:

 

When both sides have had the opportunity to bat for the same agreed number of overs, the team scoring the higher number of runs, irrespective of wickets lost shall be the winner.

 

The result shall be a tie, irrespective of wickets lost, if both teams have scored the same number of runs.

 

Match Points:

 

Only first innings results will be awarded match points. 

 

Second Innings continuation provides teams with the ability to share both the balls available to bat and overs to bowl for players. The EGWC committee will continue to monitor the spirit in which these rules are utilised to ensure that all players are afforded equal access to them over a given number of games

 

       First Innings win will be awarded 6 points

       Abandon, tie or drawn match will be awarded 3 points

       Bye, Walkover or forfeit will be awarded 6 points

       A loss will not be awarded any points

 

Submission of Results Deadline: 9am Thursday

 

Submission of Player Scores Deadline: 5pm Sunday

 

6. Stage 3 Anna Lanning Shield One Day 20 Over Junior Format Cricket Guidelines

  

Recommended Age: 12-18

 

(Player age as of 31st of August of the year in which the season starts.)

 

Permits for Older Players:

 

Each team can make an application for two players that are 18 or 19 years of age at 31st of August at the start of each season to gain qualification to play in the Stage 3 competition (known as a Permit). Each permit will be dealt with on a case-by-case basis. A permit needs to be submitted in writing to the EGWC Co-ordinator 2 weeks preceding the first match for which approval is sought.

 

Recommended Cricket Ability: Progression from Stage 2

 

Coach: Accredited Community Level 1 Coach

 

Team Manager: To be present

 

Start Time: 5-5.15pm. Cease at sunset as determined by the bureau of meteorology. The EGWC Committee may designate an earlier scheduled finishing time as daylight savings alters. If play has not commenced by 6:15pm, owing to adverse weather conditions or ground unfit for play, play shall be abandoned for the day. Play may be abandoned earlier if both team managers agree.

 

Ball: Kookaburra Pink leather ball

 

Ball Size: 142g two-piece pink leather ball. A new ball must be supplied by each team for the start of their innings. An old ball in reasonable condition can be used for any second innings.

 

Boundary: 50m maximum from the middle of the wicket. (Minimum 45m)

 

Pitch Length: 20.12m

 

Pitch type: Synthetic or Turf

 

Restricted Zones - Special Safety Conditions for EGWC Stage 3 players:

 

Two restricted zones shall be recognised by the umpires and accounted for from the middle stump at each end of the pitch equal to half the length of the pitch. It is not a mandatory requirement to have them marked but a player may not field in these zones.

 

With the exception of the wicketkeeper and offside fielders backwards of a line square of the striker’s wicket, no EGWC Stage 3 grade player shall be positioned within the restricted zone. 

 

No player shall enter the restricted zone until after the ball:

       is hit by the batter,

       strikes the body or the equipment of the batter, or

       passes through to the wicketkeeper.

 

If a player enters the restricted zone before the bowler releases the ball, the umpire shall attempt to prevent delivery of the ball.

 

If a player enters the restricted zone before one of the events, the umpire at either end shall call and signal “no ball”.

 

This ruling is non-discretionary and may not be ignored or varied by agreement or unilateral decision by team managers or umpires.

 

Failure to recognise the restricted zone should be reported to the EGWC Committee. Any concerns raised will be investigated and discussed by the EGWC Committee, and any penalties will be discussed with umpires and teams involved.

 

 

Innings: 1 innings of 20 overs

 

Team:

       Minimum Players in Team: 7

       Maximum Players in Team: 15

       Only 11 on the field and a maximum of 10 wickets per innings.

 

Interval:

 

An interval of ten minutes for change of innings shall be taken commencing at:

       the conclusion of Team A’s innings, or

       the conclusion of the over in progress at 6:35pm.

 

Overs Entitlements:

 

Both Team A and Team B shall be entitled to receive 20 overs (the ‘Overs Entitlement’). 

 

At the end of the final over of the Overs Entitlement, the innings shall end. 

 

If by 6:35pm Team A has not received the full overs entitlement, and there has been no interruption to play or an interruption of less than 10 minutes (i.e., the reason is slow play), the innings of Team A shall end upon completion of the over in progress. Team B shall then be entitled to receive the same number overs as Team A (this shall become the new Overs Entitlement). 

 

Where Team B has not received its Overs Entitlement play shall continue, weather and light permitting, past the scheduled finishing time in order to complete the overs.

 

If Team A is dismissed or declares before receiving its Overs Entitlement, Team B shall be entitled to the full Overs Entitlement (or ‘new’ Overs Entitlement, where one was determined), no matter how few overs Team A received.

 

Delays and Interruptions:

 

Where the innings of Team A is delayed (i.e., not able to commence), at such time as play is possible, a ‘new’ Overs Entitlement for Team A (and Team B) will be calculated by dividing the remaining minutes till 8:05pm by 4, and dividing the result by 2, rounding down to the nearest whole number.

 

If, at 6:35pm, the innings of Team A has been interrupted by 10 minutes or more and Team A has not received its full overs entitlement, the remaining minutes in the match until 8:05pm are to be calculated and divided by 4. The result is to be added to any overs already bowled to Team A and divided by 2 rounding down to the nearest whole number, giving the new overs entitlement for Team A (and Team B). Play may continue past the scheduled interval for Team A to receive its new overs entitlement.

 

If the calculation results in fewer than 10 overs to be bowled to Team A, the match shall be abandoned and the result will be a “Draw”.

 

Play may be abandoned earlier by decision of an official ECA umpire (if appointed) or by agreement of both team managers.

 

Batting:

 

The following restrictions, per innings, shall apply to all batters in the EGWC Stage 3 for all matches including semi-final and grand final matches: 

 

       Batting retirement will be at 30 balls faced including wides and no-balls OR 50 runs. 

       No player can retire prior to 30 balls, unless retiring hurt, or by pre-match agreement between team managers and umpires.

       If the batter retires on 30 balls and has not made 50 runs they can return to bat in order of lowest retiring score first, provided the team has not lost 10 wickets.

       If the batter has faced 30 balls and achieved 50 runs they cannot return to bat and are considered to be compulsorily retired on the ball they reach or pass 50 runs. Any runs in excess of the number allowed shall count where they are scored off the same ball in reaching the maximum number of runs and the batters shall compulsorily retire immediately the ball becomes dead after attaining such runs.

       All clubs are strongly encouraged to rotate batting order from week to week to give all players an opportunity to reach the milestones as per above.

       In the event of a compulsory retirement the batter’s innings shall be deemed to be ‘Retired - Not Out’ for the purposes of determining personal averages.

       In the event that a player makes more runs than allowed by these rules, the player’s team shall be dealt with by the EGWC Committee. 

 

Bowling:

 

The following restrictions, per innings, shall apply to all bowlers in EGWC Stage 3 for all matches including semi-final and grand final matches:

 

       6 balls per over, with a maximum of 8 balls (that is, a maximum of 2 No balls and Wides are to be re-bowled), except the last over of each innings where 6 legal deliveries must be bowled.

       A minimum of 6 players must bowl but all players are encouraged to bowl including the wicketkeeper/s.

       There is a maximum of 3 overs per bowler (rotate players to provide opportunity to bowl)

       Bowlers change ends after each over or the competition manager can alter playing conditions to allow 5 or 10 overs to be bowled from one end at a time.

 

Fielding:

 

       Rotation of fielders is recommended to ensure all players experience positions.

       No fielders within 10m (except regulation off side slips, gully and wicketkeeper)

       Only 1 wicketkeeper is required per innings, per team

       If more than 11 players are present in a team, they should rotate onto the field each over.

       Mandatory field placements and restrictions in playing conditions can be encouraged so as to provide opportunities for skill development eg: 4 players within 5m boundary or 2 close fielders between wicketkeeper and gully during periods of play.

 

No Balls

 

       A delivery pitched outside the width of the surface shall be called a “no ball”.

       A delivery pitching on the half of the pitch closer to the bowler shall be called a “no ball”.

       Any delivery delivered by the bowler reaching the batter in their normal stance on the full and

above the waist shall be called a “no ball”. 

 

Fair delivery – the feet:

 

For a delivery to be fair in respect of the feet, in the delivery stride:

 

1.     The bowler’s back foot must land within and not land touching the return crease on the side of their stated mode of delivery, and

2.     The bowler’s front foot must land with some part of the foot, whether grounded or raised in the same side of the imaginary line joining the two middle stumps as the return crease and behind the popping crease.

 

 Fair delivery – the arm:

 

For a delivery to be fair in respect of the arm the ball must not be thrown.

 

A ball is fairly delivered in respect of the arm, if once the bowler’s arm has reached the level of the shoulder in the delivery swing, the elbow joint is not straightened partially or completely from that instant until the ball has left the hand. This definition shall not stop a bowler from flexing or rotating the wrist in the delivery swing.

 

Ball bouncing more than once, rolling along the ground or pitching off the pitch:

 

It is a no ball if a ball, without having previously touched bat or person of the striker:

 

                              Bounces more than once or rolls along the ground before it reaches the popping crease or

pitches wholly or partially off the pitch before it reaches the line of the striker’s wicket.

 

Ball causing the striker to leave the pitch, or ball coming to rest in front of the striker’s wicket

 

       If a ball delivered by the bowler comes to rest in front of the line of the striker’s wicket,or is so far from the pitch that the striker would need to leave the pitch to attempt to play the ball, without having previously touched the bat or person of the striker, it is a NO BALL and also a DEAD BALL.

 

Wides

 

       A delivery pitched on the playing surface of a pitch, which passes out of reach of the striker in

normal batting position, shall be called a “wide”.

 

Judging a Wide:

 

       If the bowler bowls a ball, not being a no ball, it is a wide if the ball passes wide of where the striker is standing or has stood at any point after the bowler started their runup and which also would have passed wide of the striker standing in a normal batting position.

       The ball will be considered as passing wide of the striker unless it is sufficiently within reach for them to be able to hit it with the bat by means of a normal cricket stroke.

 

Delivery not a Wide

 

       A delivery is not a wide if the striker, by moving, either causes the ball to pass wide of them or brings the ball sufficiently within reach to be able to hit it by means of a normal cricket stroke.

       A delivery is not a wide if the ball touches the striker’s bat or person as the ball passes the striker.

 

Dead Ball

 

Whether the ball is finally settled or not is a matter for the umpire alone to decide.

 

The ball becomes dead when:

       It is finally settled in the hands of the wicketkeeper or of the bowler.

       A boundary is scored.

       A batter is dismissed.

       It becomes trapped between the bat and person of a batter or between items of their clothing or equipment.

       It lodges in the clothing or equipment of a batter or umpire.

       A helmet on the ground is hit by the ball.

       The match in concluded.

       The ball shall be considered to be dead when it is clear to the bowler’s end umpire that the fielding side and both batters at the wicket have ceased to regard it as in play.

 

Dismissals: All modes of dismissal, except timed out, count.

 

LBW

 

LBW is not applicable for the first instance. The batter must first receive a warning and it is to be acknowledged by the batter and opposition coach and umpire. For the second instance they are out. Umpires to use their discretion on this.

1.     The ball must be legal (i.e.: not a no ball), and

2.     The ball pitches in line, wicket to wicket, or outside the striker’s off stump, and

3.     The striker intercepts the ball with part of their person without hitting it with the bat first, and

4.     The point of impact is between wicket and wicket or, if the batter made no attempt to hit the ball, between wicket and wicket or outside of off stump, and

5.     But for the interception the ball would have gone onto the stumps.

 

End of Match

 

Play shall cease when Team B receives its first innings overs entitlement, or has passed Team A’s score, or is dismissed for less than Team A’s score. 

 

Play shall continue past the scheduled finishing time, where weather and light permits, in order to ensure that the overs entitlement of Team B may be completed.

 

If Team B does not receive the overs entitlement (or a new overs entitlement) owing to adverse weather or light, and has not passed Team A’s score or been dismissed for less than Team A’s score, then the match is drawn.

 

If both team managers agree, play may cease before the scheduled finishing time and before Team B has received its overs entitlement.

 

Early result – Second Innings Continuation

 

If a result is reached early, that is both innings are completed by either batting 20 overs or being dismissed, the coaches are encouraged to negotiate further match play between the teams. No points or player statistics will be recognised for this additional play but it will provide players with the maximum playing time and the opportunity to improve their skills.

 

Match Result:

 

When both sides have had the opportunity to bat for the same agreed number of overs, the team scoring the higher number of runs, irrespective of wickets lost, shall be the winner.

 

The result shall be a tie, irrespective of wickets lost, if both teams have scored the same number of runs. 

 

Match Points:

 

Only first innings results will be awarded match points.

 

Second Innings continuation provides teams with the ability to share both the balls available to bat and overs to bowl for players. The EGWC committee will continue to monitor the spirit in which these rules are utilised to ensure that all players are afforded equal access to them over a given number of games

 

       First Innings win will be awarded 6 points

       Abandon, tie or drawn match will be awarded 3 points

       Bye, Walkover or forfeit will be awarded 6 points A loss will not be awarded any points.

 

Submission of Results Deadline: 9am Thursday

 

Submission of Player Scores Deadline: 5pm Sunday

 

7.   Stage 2 and 3 Semi Final and Grand Final Eligibility Rules

1.1 To be eligible to play in semi-final or grand final matches a player must have played with their club as a registered player in at least four matches in their Stage or below in the home-and-away matches prior to the semi-final match.

 

1.2 A player who has played at least four matches at their stage level, albeit in a higher grade - Stage 3, will be eligible to play in a lower grade - Stage 2, if the higher staged team is also participating in the same round of semi-final or grand final matches, but that player has not been named in the higher graded team.

 

Note: If, under this rule, a player is named to play in a semi-final match with a lower team, they will remain eligible to play with that team in the grand final even if the higher graded team loses the semi- final (i.e., that player becomes a member of the lower team).

 

1.3 In addition, if a club has more than one team in the relevant grade, the player must have played in at least half of that player’s matches in that grade with that team during the current season. Competitions within grades must be deemed to be of equal standard.

 

 

1.4 When a forfeit or walkover has been received from the opposition, the team winning the match may submit a team selection and match result to Play HQ. All players selected shall be credited with a match towards eligibility for finals. If players have been registered in Play HQ to play a match and that match was abandoned due to weather, the players selected shall be credited with a match towards eligibility for finals.

 

1.5 Notwithstanding any of the provisions of Rules 1.0 - 1.4 inclusive, a player in a lower stage shall be eligible to play in a semi-final or grand final match, provided they have played with their club in the EGWC in at least three matches prior to the semi-final in the current season and the player is eligible to play in that higher stage.  

 

1.6 Where a club has more than one team participating in semi-finals or grand finals on the same Wednesday, that club may not name or allow any eligible player to participate in more than one semi- final or grand final match in that period. 

 

Except where; 

a) They have qualified for both teams by playing the required number of games in both teams as per rule 1.1 and 1.2

b) Each final game is played on different days.

 

1.7 Where a club employs one or more substitutes in a semi-final or grand final, that substitute (or those substitutes) must be registered with the EGWC and meet the qualifications, requirements and be otherwise eligible to play under rules 1.1-1.5.

 

1.8 The Team Manager of each participating club shall, prior to 8:00pm on the Tuesday before the commencement of the semi-final match, and also prior to 8:00pm on the Tuesday before the commencement of the grand final match, submit for eligibility check, by input in Play HQ, the names of players intended to be selected for each team participating in such a match.

 

1.9 Any club playing an ineligible player or unqualified player in a semi-final or grand final match shall lose that match, whereupon the match shall be awarded to the opposing club.

 

2.0 Finals Umpires

 

2.1 The EGWC will always request for the appointment of official ECA umpires for finals matches.

 

2.2 Each club that will field a team or teams in the final series is to nominate for each team one competent, independent person to act as an umpire should the Association be unable to provide sufficient umpires. A nominated person shall not be the team manager, the team coach, a junior cricketer or any relative of a player.

 

2.3 Where the nominated person becomes unavailable, a substitute competent, independent person may replace the nominated person. The EGWC Coordinator is to be notified when such a change is to be made. 

 

2.4 Where one official ECA Umpire is appointed, the club-nominated umpire will officiate at square leg while that team is batting

 

2.5 The nominated person, or competent, independent replacement, shall not engage in coaching while officiating.

 

2.6 Any person appointed by the EGWC as a semi-final or grand final umpire under this rule, may be paid the prescribed fee by the club and shall have all the normal powers and duties of an umpire under the Laws of Cricket and these rules.

 

2.7 Notwithstanding the EGWC’s ability or otherwise to appoint sufficient official ECA umpires, the nomination by clubs of competent, independent persons is mandatory.

 

2.8 Clubs will lodge with the EGWC Coordinator the required number of nominated independent, competent persons no later than 8:00pm on the Thursday prior to the commencement of semi-finals and grand finals matches.

 

2.9 Clubs that fail to nominate as per rule 2.2 will be summoned before the EGWC Committee.

 

2.10        Failure by the nominated person, or a suitable competent, independent replacement, to be present when required shall result in the EGWC employing a replacement to umpire at square leg at the cost of the relevant club.

 

3.0 LADDERS

 

3.1 At the conclusion of the last round of home-and-away matches in Stage 2 and 3, the four leading teams shall play off in their respective grades in semi-final matches, the first team playing the fourth and the second team playing the third. The winners of each semi-final shall play off in the grand final match for the premiership.

 

3.2 Semi-final matches shall be played at a ground provided by the team, and approved by the EGWC Committee, that finished in the higher position on the ladder at the conclusion of the last round of homeand-away matches.

 

3.3 Grand finals will be played at a ground approved by the EGWC Committee.